![]() Under Options>Gameplay, we’ve added four new options for ‘Freelancer’ which allows players to customise specific HUD elements for this game mode. In the Freelancer Safehouse, it’s now possible to open and close the wine shelf and the garage door. For technical reasons, we can’t make the fuse ‘droppable’ but this solution won’t force you to keep it once you’ve picked it up. In the same vein, we’ve also added a fusebox in the garage right next to the fuse, so that you can store the fuse there after you’ve picked it up. We’ve made it possible to drop a nail that you have equipped in the Safehouse, so that you’re not forced to take it with you on a mission, or reload into the Safehouse to get rid of it. Now, the redecorate prompt has been remapped to Q by default to prevent this. This was only affecting PC players, where the prompt to redecorate and interact with a nearby item was the same, which could cause the game to softlock in the worst cases. We’ve changed the ‘redecorate’ prompt to ensure that 47 can access all Safehouse items and redecorate at his leisure. We’ve added a small objective marker to the weapon wall to help players quickly find and identify a newly unlocked item. This should give players more time and freedom to continue exploring a location, for example to visit a vendor or locate safes. Timed Prestige ObjectivesĪll timed prestige objectives will now complete once all targets are eliminated (as opposed to when you exit the mission). ![]() We’ve added this little paragraph so that we don’t have to put (Freelancer) after each and every one. These improvements are all directly linked to Freelancer mode.
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